AI Insights · Timothy · July 2023
Top 5 Gacha Games Performance in New Zealand for Q2 2023
Discover the performance trends of the top 5 Gacha games on a unified platform in New Zealand during Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the top 5 Gacha games in New Zealand on a unified platform exhibited notable performance trends across weekly downloads, revenue, and active users. Below, we delve into the specific metrics for each game.
8 Ball Pool™ from Miniclip.com saw a consistent weekly revenue, starting at around $8.2K at the end of March and peaking at approximately $11.9K by the end of June. Weekly downloads fluctuated between 2.6K and 3.3K, while weekly active users showed a slight decline from 71.7K to 68.5K over the quarter.
Stormshot: Isle of Adventure by FunPlus International AG experienced a significant increase in weekly revenue, reaching about $8.4K in late May before slightly declining to $7.4K by the end of June. Weekly downloads saw a sharp drop from 5.3K in early April to around 2.3K by the end of June. The game's weekly active users started at 4.4K and ended at 3.7K.
Honkai: Star Rail from COGNOSPHERE PTE. LTD. launched in April 2023 and quickly generated substantial weekly revenue, peaking at approximately $45.8K in mid-May. However, revenue decreased to around $21.3K by the end of June. Weekly downloads started strong at 8.7K in late April but dropped to about 760 by the end of June. The game maintained a steady number of weekly active users, around 7.5K.
Viking Rise: Valhalla by IGG.COM also launched in April 2023, with weekly revenue peaking at about $6.5K by the end of June. Weekly downloads showed a downward trend, starting at 3.2K in early May and falling to around 875 by the end of June. Weekly active users, however, remained relatively stable, ending the quarter at approximately 4.1K.
Nintendo's Mario Kart Tour had a modest weekly revenue, ranging from $345 to $704 throughout the quarter. Weekly downloads peaked at 2K in mid-April and settled around 945 by late June. The game maintained a stable weekly active user base, around 7.7K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.